In this sense, SAN is a corruption of human behavior, morals, and personality. The loss of SAN points is the cost associated with gaining new but terrible knowledge of the Cthulhu Mythos. When faced with such terrors, the human mind attempts to rationalize them but may become corrupted by the experience. The cosmic horrors of the Cthulhu Mythos defy safe or easy comprehension. Think of the game mechanic of Sanity (abbreviated as 'SAN') as modeling the behavior of characters in horror fiction when confronted with incomprehensible physics and monstrous entities from beyond space and time. You roll over their current Sanity score. Number after the slash is how much your investigator loses if If the roll is equal to or under their current Sanity score the Slash mark tells you how much Sanity your character loses Something like “0/1D6” or “2/1D10.” The number before the The Sanity loss is generally described for an event as If you roll over your current Sanity, you lose a greaterĪmount of Sanity points. Make a percentile roll against the investigator’s current Sanity Horrific (such as stumbling across a friend’s mutilated corpse), Whenever an investigator encounters the horrors of theĬthulhu Mythos or comes across something mundane yet